Brian Keffer has spent twenty years in the game industry as a 3D Environment Artist. Within that time he has created and helped design environments for sixteen released titles on multiple platforms. Having knowledge of the technical limitations of game platforms and the ability to overcome them, Brian has effectively used various tools and techniques, which have enabled him to focus on quality and timeliness. Through his development of MEL scripts and 3DS Max scripts, he has been able to automate redundant modeling tasks. This time savings has allowed him and his coworkers to concentrate on polishing details, such as lighting, animations, and special effects; details that are essential to the development of the character and visual impact of the world. With the skills Brian offer, his desire to learn new tools and techniques, Brian Keffer looks forward to joining your company and working with your team to help meet the challenges of your upcoming project. |